
public class Player extends Actor{
	
	public Player(){
		
	}

	public Player(int l, int f, Weapon weapon){
		super();
		setLife(l);
		setForce(f);
		setWeapon(weapon);
	}
	
	public void getPotion(){
		this.setLife(this.getLife() + 10);
	}
	
	public void powerUP() {				
		if((Admin.CICLO%3==0)&&Admin.CICLO!=0) {
			Admin.CLOCK++;
			this.setLife(this.getLife() + 10);;
			this.setForce(this.getForce() + 5);
		}
	}
}
